About Me

This site exhibits a collection of computer-generated images of Lego sets. Each pixel has been painstakingly handcrafted to the precise luxomatic frequency of…
No, I use a program called POV-Ray that draws 3D images from script-based descriptions of virtual objects, cameras, and lights.

In this case the objects are Lego pieces. Thousands of tiny elves in a magical treehouse laboratory (made of gumdrops) labor hour upon hour to photograph and measure the exact dimensions of each Lego piece and…
No, I’m lying again (and the joke just gets more hilarious each time I use it)! Actually, each Lego piece is described in POV-Ray’s scripting language as a collection of three-dimensional shapes. Lutz Uhlmann has created a huge library of scripts for highly detailed Lego pieces called LGEO which comprise a majority of the parts that I use. Anton Raves also has created a library of POV-Ray Lego parts. If I need a part that isn’t available in either of these libraries then I’ll make it myself using black magic. No, I do it using, once again, POV-Ray’s language.

With these part descriptions at my disposal I use the POV-Ray scripting language to position, orient, and color the individual pieces, combining them to form a larger model. It’s very similar to putting a real world Lego set together and it’s fun.

This page briefly explains ray-tracing, in case you’re interested. If you can’t appreciate the geeky coolness of ray-tracing, you just might be a redneck.